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Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
540
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Posted - 2015.05.21 10:30:05 -
[1] - Quote
Stitch Kaneland wrote:Mario Putzo wrote:Stitch Kaneland wrote:Mjd spool up or cooldown reduction could be an easy way to spice up the CS line-up without having to do a full rebalance. What would really spice up CS is forcing on grid boosting, since this ship line is really the only one capable of fitting a combat effective tank while maintaining max boosts. T3's can go diaf. Agreed. However we have no ETA as to when that will happen. In the meantime a role bonus to mjd could help some of the CS get more use. As a side bonus, once links are on grid, the MJD will be even more valuable to dedicated link boats, making the bonus all the more viable. Perhaps giving MJD cooldown reduction to faction bc's might add an interesting flavor to them? |

Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
540
|
Posted - 2015.05.21 11:04:05 -
[2] - Quote
I would call for a slightly more nuanced approach to this, although the focus towards damage projection is the right avenue and would be correct to focus on for most of them.
CALDARI:
Ferox: Should be scaled up from the corm; drop resist bonus and go double range with a 50% tracking bonus into the hull. Use those rails to fry anything you can target. Just hope they don't have a TD and get under your guns.
Drake: 50% velocity bonus is good. Do eet.
Drake Navy: Double velocity bonus, roll missile sig bonus into a role bonus. Give bonuses to light missiles and sit back to watch the fireworks.
AMARR:
Prophecy: Honest to Bob, I'd love to see it get a tracking bonus to lasers. Move a mid to a high slot and give it 6 turrets to work with. Quit it with the stupid split weapons bonus on amarr drone ships already; gallente get hybrid bonus on some of their drone ships, amarr should get lasers. The tracking bonus should help offset the loss of a mid, and should lead to quite a few useful setups for a variety of situations
Harbinger: Optimal range bonus. Lasers by their nature already have excellent damage projection, and giving it a range bonus (and potentially dropping the sig down) would leave it as an excellent option for armor fleets. The big drone bay means that it could defend itself fairly well if anything gets under its guns.
Harbinger Navy: TBH just add the range bonus. While the vanilla harb can remain a strong fleet sniper with decent sustainability in cap and cost, the navy harb can deal better application, and have more options with its myriad mid slots. Fits its current role already.
MINMATAR
Hurricane: Had an evil idea here. Go with a 10% Damage bonus, and a tracking bonus. Role bonus of 50% falloff, and you have the perfect platform for med autos or arty. Would bring back the solo Cane as a thing, and would be particularly useful for any situation.
Cyclone: Same with the Drake. Hams on that thing would be nice.
Hurricane navy: Same bonuses for the above listed hurricane. Difference would be dropping 2 highs for a mid, and going with the slot layout of the beast. Lack of utility high for neut balances it somewhat.
GALLENTE
Brutix: Add a tracking speed bonus. Would assist with its focus as a close range berserker and give it a distinct advantage in mid-range engagements with rails. Add 50m3 to its drone bay to compensate for its lack of range.
Mymidon: Go with the a 50% drone speed bonus. Keeping drone spec with it remains ideal, and separates it from the prophecy. Give it the full 125 mbit bandwidth so while you can go all sentries, they won't benefit from the speed bonus.
Brutix Navy Issue: Optimal range role bonus. It's best suited as a tanky fleet rail boat anyway since its stats predispose it towards that. Would be terrifying to face with logi backing it up. |

Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
546
|
Posted - 2015.07.02 08:22:45 -
[3] - Quote
I still like the idea of them being the natural predators to Cruisers in the same way that destroyers are to frigates. Gaining a 3rd combat bonus as a role would be perfect for them, as the power they would enjoy would help balance the cruiser meta without needing it to be nerfed, and give people reason to bring battleships out to play.
Plus something like the Devilcane listed below would make for an amazing HFI to fly solo:
Minmatar Battlecruiser skill: 10% bonus to medium projectile turret damage per level 7.5% bonus to medium projectile turret tracking speed per level
Role bonus: 50% bonus to medium projectile falloff per level
It'd be like flying a Sleip without the phat shield reps lol |

Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
546
|
Posted - 2015.07.02 08:28:59 -
[4] - Quote
Also, here's a 'balance' idea. If all the combat bc's get 3 bonuses like destroyers have, why not just set it up so only the faction battlecruisers can use links? It'd bump up their price so folks can make a good buck selling them, and it would help keep the power on the cheap t1 battlecruisers down (especially so CCP doesn't have to retroactively nerf them because of it if they want to go the triple bonus route).
As per the point made about the drake navy issue earlier, an easy fix would be moving the range bonus into the role bonus, and giving it a 5% RoF bonus, while dropping a launcher (or two). It would get the utility high to fit a command link AND gain some dps out of the deal too. |

Catherine Laartii
Crimson Serpent Academy Heiian Conglomerate
584
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Posted - 2015.07.20 16:28:43 -
[5] - Quote
I just hope they'll take a clue from this thread and others like it and give them the love they need; buffing bc's to get 3 bonuses would be one of the few ways they can kill two birds with one stone and give people good reasons to bring out battleships more often while fixing an entirely different ship class.
God knows even in FW we'd be flying battlecruisers all the time even if they couldn't fit into mediums if they got 3 bonuses.
EDIT: TBH i'd be fine with them removing the link bonuses to t1 battlecruisers and leaving it on faction as the low-sp alternative to command ships. It would 'balance' the t1 versions for gaining the extra bonus and powerful pvp increase (at least from a CCP balance perspective), and make faction battlecruisers immensely valuable. |
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